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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/15/2026 8:31:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=56c4d01c454b490880d0424afc5e0944

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 380
Difficulty: Very Difficult
Map Difficulty Score: 402.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number C Jungle Blockade 1 F Rubble Blockade 6 J Sand Blockade 2 L Water Blockade 4 Q N P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 380 261 105
40%
64
25%
6
2%
5
2%
42
16%
7
3%
32
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - C (363, 467) 240° (4x) 60° 41.0
4 Blockade - Rubble Blockade 6 (570, 629) 240° (4x) on top -
5 Hex Map - F (680, 1012) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (929, 441) 300° (5x) on top -
7 Hex Map - J (1044, 544) 240° (4x) 60° 58.0
8 Blockade - Water Blockade 4 (1527, 238) 240° (4x) on top -
9 Hex Map - L (1637, 621) 240° (4x) 0° 69.0
10 16 Space Strip - Q (1274, 1011) 180° (3x) 0° 26.0
11 Hex Map - N (1637, 1399) 300° (5x) 300° 49.0
12 16 Space Strip - P (1340, 1904) 240° (4x) 330° 26.0
13 Ending - Water (1175, 2186) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 3 4
2 C → F Hex Map - C 60° Hex Map - F 240° 1 2
3 F → J Hex Map - F 120° Hex Map - J 300° 3 5
4 J → L Hex Map - J 60° Hex Map - L 240° 3 6
5 L → Q Hex Map - L 0° 16 Space Strip - Q 180° 1 3
6 Q → N 16 Space Strip - Q 0° Hex Map - N 180° 1 2
7 N → P Hex Map - N 300° 16 Space Strip - P 120° 1 2
8 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 8


Generated with v11.2.9