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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/6/2025 7:16:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=56d63d67eff0476ebaf42617844bdee6

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Difficult
Map Difficulty Score: 215.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number V Rubble Blockade 3 E Rubble Blockade 6 D Water Blockade 4 W Jungle Blockade 5 T Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 408 233 85
36%
58
25%
17
7%
7
3%
25
11%
4
2%
14
6%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 60° (1x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (663, -462) 240° (4x) on top -
5 Hex Map - E (773, -79) 0° (0x) 70.0
6 Blockade - Water Blockade 4 (770, -61) 180° (3x) on top -
7 Hex Map - D (638, 464) 120° (2x) 68.0
8 Blockade - Jungle Blockade 5 (726, 482) 180° (3x) on top -
9 Hex Map - W (594, 1007) 0° (0x) 60° 73.0
10 Blockade - Jungle Blockade 1 (985, 857) 240° (4x) on top -
11 Hex Map - T (1095, 1240) 180° (3x) 30° 75.0
12 Ending - Water (1280, 1562) 30° (1x) - -
13 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 3 5
2 V → E Hex Map - V 60° Hex Map - E 240° 4 6
3 E → D Hex Map - E Hex Map - D 180° 3 7
4 D → W Hex Map - D Hex Map - W 180° 5 6
5 W → T Hex Map - W 60° Hex Map - T 240° 5 10
6 V → Rubble Hex Map - V 180° Tavern - Rubble 6 9
7 T → Water Hex Map - T 30° Ending - Water 240° 3 6


Generated with v6.10.4