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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 6:52:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=56fb5f551edc4d71b7a5e8adee7a089c

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 560
Difficulty: Very Difficult
Map Difficulty Score: 613.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F Rubble Blockade 6 U Sand Blockade 2 W Jungle Blockade 5 L Rubble Blockade 3 D Jungle Blockade 1 T Water Blockade 4 I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 560 308 131
43%
55
18%
24
8%
9
3%
42
14%
8
3%
15
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - F (593, 77) 240° (4x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (499, 95) 180° (3x) on top -
5 Hex Map - U (367, 620) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 5 (149, 436) 60° (1x) on top -
7 Hex Map - W (-226, 543) 0° (0x) 240° 73.0
8 Blockade - Rubble Blockade 3 (-214, -31) 60° (1x) on top -
9 Hex Map - L (-589, 76) 300° (5x) 240° 69.0
10 Blockade - Jungle Blockade 1 (-807, -108) 60° (1x) on top -
11 Hex Map - D (-1182, -1) 300° (5x) 240° 68.0
12 Blockade - Water Blockade 4 (-1446, -107) 60° (1x) on top -
13 Hex Map - T (-1821, 0) 120° (2x) 240° 75.0
14 Hex Map - I (-2460, 1) 120° (2x) 210° 79.0
15 Ending - Jungle (-2645, -321) 210° (4x) - -
16 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 2 3
2 F → U Hex Map - F 0° Hex Map - U 180° 3 5
3 U → W Hex Map - U 240° Hex Map - W 60° 3 6
4 W → O Hex Map - W 180° 16 Space Strip - O 0° 1 2
5 W → L Hex Map - W 240° Hex Map - L 60° 3 5
6 L → D Hex Map - L 240° Hex Map - D 60° 3 5
7 D → T Hex Map - D 240° Hex Map - T 60° 1 3
8 F → Rubble Hex Map - F 120° Tavern - Rubble 300° 6 7
9 T → I Hex Map - T 240° Hex Map - I 60° 1 2
10 I → Jungle Hex Map - I 210° Ending - Jungle 60° 2 4


Generated with v11.2.9