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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/6/2026 3:26:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=574ce5fc9fdb469a98252d224c8c8529

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 651
Difficulty: Very Difficult
Map Difficulty Score: 860.8

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Rubble Blockade 6 U Sand Blockade 2 W Rubble Blockade 3 S Jungle Blockade 5 G Water Blockade 4 P K F Jungle Blockade 1 N D Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
17 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
18 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 651 398 167
42%
83
21%
17
4%
8
2%
69
17%
8
2%
27
7%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 60° (1x) 180°, 60° 58.0
4 Blockade - Sand Blockade 2 (632, -830) 0° (0x) on top -
5 Hex Map - U (500, -855) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 3 (1029, -1239) 240° (4x) on top -
7 Hex Map - W (1139, -856) 180° (3x) 73.0
8 Blockade - Jungle Blockade 5 (1318, -838) 180° (3x) on top -
9 Hex Map - S (1186, -313) 0° (0x) 55.0
10 Blockade - Water Blockade 4 (1547, -295) 180° (3x) on top -
11 Hex Map - G (1415, 230) 300° (5x) 300° 69.0
12 16 Space Strip - P (935, 192) 120° (2x) 26.0
13 Hex Map - K (1142, 700) 60° (1x) 60° 62.0
14 Blockade - Jungle Blockade 1 (1441, 706) 240° (4x) on top -
15 Hex Map - F (1551, 1089) 180° (3x) 60° 69.0
16 Hex Map - N (2190, 1088) 0° (0x) 49.0
17 Hex Map - D (2419, 1631) 0° (0x) 30° 68.0
18 Ending - Water (2604, 1953) 30° (1x) - -
19 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 8
2 J → U Hex Map - J 180° Hex Map - U 6 10
3 U → W Hex Map - U 60° Hex Map - W 240° 1 3
4 W → S Hex Map - W Hex Map - S 180° 6 8
5 S → G Hex Map - S Hex Map - G 180° 1 2
6 J → Rubble Hex Map - J 60° Tavern - Rubble 240° 6 7
7 G → P Hex Map - G 300° 16 Space Strip - P 120° 3 7
8 P → K 16 Space Strip - P Hex Map - K 180° 3 4
9 K → F Hex Map - K 60° Hex Map - F 240° 5 8
10 F → N Hex Map - F 60° Hex Map - N 240° 1 2
11 N → D Hex Map - N Hex Map - D 180° 3 4
12 D → Water Hex Map - D 30° Ending - Water 240° 1 4


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