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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/29/2025 7:20:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=576963e5820846ff98ea8a28cd5b42bc

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 405.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number G Rubble Blockade 6 F Jungle Blockade 1 C Jungle Blockade 5 Q J K Rubble Blockade 3 O N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 455 298 134
45%
48
16%
10
3%
5
2%
57
19%
7
2%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - G (364, -468) 180° (3x) 120° 69.0
4 Blockade - Jungle Blockade 1 (705, -883) 300° (5x) on top -
5 Hex Map - F (820, -780) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (905, -1298) 0° (0x) on top -
7 Hex Map - C (773, -1323) 60° (1x) 180° 41.0
8 16 Space Strip - Q (954, -1713) 0° (0x) 120° 26.0
9 Hex Map - J (1409, -1947) 60° (1x) 60° 58.0
10 Blockade - Rubble Blockade 3 (1938, -2331) 240° (4x) on top -
11 Hex Map - K (2048, -1948) 240° (4x) 60° 62.0
12 16 Space Strip - O (2298, -1599) 240° (4x) 38.0
13 Hex Map - N (2008, -1096) 0° (0x) 30° 49.0
14 Ending - Jungle (2193, -774) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 3 4
2 G → F Hex Map - G 120° Hex Map - F 300° 6 7
3 F → C Hex Map - F 180° Hex Map - C 7 9
4 C → Q Hex Map - C 180° 16 Space Strip - Q 5 6
5 Q → J 16 Space Strip - Q 120° Hex Map - J 300° 4 7
6 J → K Hex Map - J 60° Hex Map - K 240° 1 2
7 K → O Hex Map - K 60° 16 Space Strip - O 240° 5 9
8 O → N 16 Space Strip - O Hex Map - N 180° 1 2
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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