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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:46:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=577366e740794a78a3a6557797bd8330

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 462
Difficulty: Difficult
Map Difficulty Score: 213.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Rubble Blockade 3 V Sand Blockade 2 E Water Blockade 4 H Jungle Blockade 1 T Jungle Blockade 5 J Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 70 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 462 271 88
32%
65
24%
12
4%
8
3%
46
17%
6
2%
22
8%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 60° (1x) 180°, 60° 70.0
4 Blockade - Sand Blockade 2 (542, -674) 0° (0x) on top -
5 Hex Map - V (410, -699) 0° (0x) 180° 74.0
6 Blockade - Water Blockade 4 (677, -1217) 0° (0x) on top -
7 Hex Map - E (545, -1242) 120° (2x) 180° 71.0
8 Blockade - Jungle Blockade 1 (539, -1760) 0° (0x) on top -
9 Hex Map - H (407, -1785) 300° (5x) 180° 60.0
10 Blockade - Jungle Blockade 5 (401, -2303) 0° (0x) on top -
11 Hex Map - T (269, -2328) 240° (4x) 240° 77.0
12 Blockade - Rubble Blockade 6 (97, -2590) 60° (1x) on top -
13 Hex Map - J (-278, -2483) 300° (5x) 210° 59.0
14 Ending - Water (-463, -2805) 210° (4x) - -
15 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 11
2 X → V Hex Map - X 180° Hex Map - V 3 6
3 V → E Hex Map - V 180° Hex Map - E 3 5
4 E → H Hex Map - E 180° Hex Map - H 5 8
5 H → T Hex Map - H 180° Hex Map - T 3 8
6 T → J Hex Map - T 240° Hex Map - J 60° 5 7
7 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
8 J → Water Hex Map - J 210° Ending - Water 60° 3 6


Generated with v11.2.9