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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/25/2026 1:27:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5793433f429f45518f9c0f210a30c2da

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 489.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number G Jungle Blockade 5 F Sand Blockade 2 O I Q N L Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 445 260 128
49%
38
15%
16
6%
5
2%
46
18%
8
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - G (363, 467) 120° (2x) 60° 70.0
4 Blockade - Sand Blockade 2 (616, 551) 240° (4x) on top -
5 Hex Map - F (726, 934) 300° (5x) 120° 70.0
6 16 Space Strip - O (1132, 622) 180° (3x) 180° 38.0
7 Hex Map - I (1404, 232) 240° (4x) 120° 80.0
8 16 Space Strip - Q (1746, -199) 60° (1x) 60° 26.0
9 Hex Map - N (1911, 304) 240° (4x) 49.0
10 Blockade - Rubble Blockade 3 (2272, 322) 180° (3x) on top -
11 Hex Map - L (2140, 847) 240° (4x) 330° 70.0
12 Ending - Water (1955, 1169) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 3 4
2 G → F Hex Map - G 60° Hex Map - F 240° 1 2
3 F → O Hex Map - F 120° 16 Space Strip - O 300° 3 5
4 O → I 16 Space Strip - O 180° Hex Map - I 1 3
5 I → Q Hex Map - I 120° 16 Space Strip - Q 300° 3 6
6 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 1 2
7 N → L Hex Map - N Hex Map - L 180° 3 4
8 L → Water Hex Map - L 330° Ending - Water 180° 3 8


Generated with v11.1.9