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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 8:54:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=57ac8f21a3a04dbd8190c047ade66732

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 362.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number D Rubble Blockade 6 M Water Blockade 4 J Rubble Blockade 3 F Jungle Blockade 5 K Sand Blockade 2 G Jungle Blockade 1 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 284 139
49%
50
18%
18
6%
6
2%
37
13%
8
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - D (501, 233) 120° (2x) 60° 68.0
4 Blockade - Water Blockade 4 (754, 317) 240° (4x) on top -
5 Hex Map - M (864, 700) 240° (4x) 60° 91.0
6 Blockade - Rubble Blockade 3 (1347, 394) 240° (4x) on top -
7 Hex Map - J (1457, 777) 300° (5x) 60° 58.0
8 Blockade - Jungle Blockade 5 (1940, 471) 240° (4x) on top -
9 Hex Map - F (2050, 854) 300° (5x) 69.0
10 Blockade - Sand Blockade 2 (2502, 872) 180° (3x) on top -
11 Hex Map - K (2370, 1397) 120° (2x) 300° 62.0
12 Blockade - Jungle Blockade 1 (2201, 1166) 120° (2x) on top -
13 Hex Map - G (1822, 1553) 240° (4x) 300° 69.0
14 16 Space Strip - P (1387, 1824) 60° (1x) 270° 26.0
15 Ending - Jungle (1127, 1938) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 7 10
2 D → M Hex Map - D 60° Hex Map - M 240° 3 5
3 M → J Hex Map - M 60° Hex Map - J 240° 3 4
4 J → F Hex Map - J 60° Hex Map - F 240° 3 6
5 F → K Hex Map - F Hex Map - K 180° 1 3
6 K → R Hex Map - K 300° 16 Space Strip - R 120° 3 5
7 K → G Hex Map - K 300° Hex Map - G 120° 5 8
8 G → P Hex Map - G 300° 16 Space Strip - P 120° 4 7
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 7


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