Setup for 4 Player a Game of Quest for El Dorado

Originally generated on 3/14/2023 1:40:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=57c9abb0058b45e4bef477b639d692de

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Easy map.

Map Name: Generated map

Source Name:
Tiles Needed: Base, Heroes & Hexes
Number of Tiles: 9
Map Traverse Score: 2,174
Difficulty: Moderate
Map Difficulty Score: 68.0

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number T Rubble V X K P N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 252 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 240° (4x) 525 37 6 6 3 2 9 1 0 10 0 0 0
3 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
4 Hex Map - V 120° (2x) 438 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - X 60° (1x) 483 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - K 180° (3x) 248 37 33 1 0 0 1 2 0 0 0 0 0
7 16 Space Strip - P 240° (4x) 78 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - N 60° (1x) 147 37 18 9 0 0 10 0 0 0 0 0 0
9 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 2,174 244 109
45%
60
25%
7
3%
5
2%
28
11%
6
2%
5
2%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Center
(map)
Rotation Tile
Conn. Angle
to Next
Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Rating
Tile
Difficulty
Rating
Difficulty
Modifier
1 Starting - A (0, 0) (311, 280) 0° (0x) 60° 60° 252 6 1.00
2 Hex Map - T (501, 233) (812, 513) 240° (4x) 60°, 180° 300°, 60° 525 14 1.25
3 Tavern - Rubble (201, 411) (512, 691) 300° (5x) - - - - 1.00
4 Hex Map - V (1002, 466) (1313, 746) 120° (2x) 300° 60° 438 11 1.00
5 Hex Map - X (1503, 699) (1814, 979) 60° (1x) 60° 120° 483 13 1.00
6 Hex Map - K (2005, 465) (2316, 745) 180° (3x) 240° 60° 248 6 1.00
7 16 Space Strip - P (2301, 736) (2612, 1016) 240° (4x) 180° 60° 78 4 1.00
8 Hex Map - N (2604, 1005) (2915, 1285) 60° (1x) 270° 330° 147 3 1.00
9 Ending - Jungle (2419, 1327) (2730, 1607) 330° (6x) - - - - 1.00

Connection Report

# Info From Tile Name From
Tile
Conn. Angle
From
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
To Tile Name To
Tile
Conn. Angle
To
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
Travel
Connections
Total
Levels
Average
Levels per
Connection
Squeeze
Percent
to Next
Bottleneck
Rating
1 A → T Starting - A 60° 60° 0 0 Hex Map - T 240° 0 0 7 8 0.0% 2.0 0
2 T → Rubble Hex Map - T 60° 300° 3 0 Tavern - Rubble 180° 120° 2 0 4 7 33.3% 2.3 19
3 T → V Hex Map - T 180° 60° 0 0 Hex Map - V 120° 240° 0 0 7 10 0.0% 2.6 0
4 V → X Hex Map - V 300° 60° 0 0 Hex Map - X 180° 240° 0 0 6 13 14.3% 3.7 9
5 X → K Hex Map - X 60° 120° 0 0 Hex Map - K 120° 300° 0 0 7 11 0.0% 2.9 0
6 K → P Hex Map - K 240° 60° 0 0 16 Space Strip - P 240° 1 0 7 14 12.5% 3.6 6
7 P → N 16 Space Strip - P 180° 60° 1 0 Hex Map - N 180° 240° 0 0 7 12 12.5% 3.0 5
8 N → Jungle Hex Map - N 270° 330° 2 2 Ending - Jungle 180° 180° 2 2 3 6 0.0% 2.0 0