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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/2/2025 11:25:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=57f773ccc2df4b1ba0fdb2425464d74a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 518.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number E Rubble Blockade 6 M Jungle Blockade 5 K Sand Blockade 2 C Rubble Blockade 3 Q H I Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 283 139
49%
43
15%
18
6%
6
2%
45
16%
6
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - E (317, 545) 240° (4x) 70.0
4 Blockade - Jungle Blockade 5 (769, 563) 180° (3x) on top -
5 Hex Map - M (637, 1088) 180° (3x) 91.0
6 Blockade - Sand Blockade 2 (998, 1106) 180° (3x) on top -
7 Hex Map - K (866, 1631) 60° (1x) 300° 62.0
8 Blockade - Rubble Blockade 3 (835, 1634) 120° (2x) on top -
9 Hex Map - C (456, 2021) 60° (1x) 300° 41.0
10 16 Space Strip - Q (-24, 1983) 120° (2x) 26.0
11 Hex Map - H (92, 2491) 240° (4x) 300° 59.0
12 Blockade - Jungle Blockade 1 (15, 2416) 120° (2x) on top -
13 Hex Map - I (-364, 2803) 0° (0x) 270° 79.0
14 Ending - Jungle (-734, 2803) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 1 2
2 E → M Hex Map - E Hex Map - M 180° 1 2
3 M → K Hex Map - M Hex Map - K 180° 3 4
4 K → C Hex Map - K 300° Hex Map - C 120° 5 9
5 C → Q Hex Map - C 300° 16 Space Strip - Q 120° 3 4
6 Q → O 16 Space Strip - Q 16 Space Strip - O 180° 1 3
7 Q → H 16 Space Strip - Q Hex Map - H 180° 4 7
8 H → I Hex Map - H 300° Hex Map - I 120° 6 10
9 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 7


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