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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/16/2025 6:01:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=58130d2a5d9b4c4b9043eea8deab6544

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 409
Difficulty: Difficult
Map Difficulty Score: 197.0

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number M H I L F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
5 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
7 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 409 225 114
51%
34
15%
19
8%
6
3%
32
14%
8
4%
12
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - M (410, -390) 60° (1x) 60° 91.0
3 Hex Map - H (957, -235) 300° (5x) 60° 59.0
4 Hex Map - I (1366, 154) 240° (4x) 60° 79.0
5 Hex Map - L (1775, 543) 300° (5x) 60° 69.0
6 Hex Map - F (2184, 932) 180° (3x) 30° 69.0
7 Ending - Jungle (2369, 1254) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 1 2
2 M → H Hex Map - M 60° Hex Map - H 240° 5 7
3 H → I Hex Map - H 60° Hex Map - I 240° 5 8
4 I → L Hex Map - I 60° Hex Map - L 240° 5 9
5 L → F Hex Map - L 60° Hex Map - F 240° 5 7
6 F → Jungle Hex Map - F 30° Ending - Jungle 240° 3 7


Generated with v7.4.1