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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/30/2025 12:26:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=583307b9b6d64c52a7bd1bbe95396331

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 270.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number U Water Blockade 4 K Jungle Blockade 5 T Rubble Blockade 3 C Jungle Blockade 1 W Sand Blockade 2 I Rubble Blockade 6 H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 516 308 125
41%
56
18%
16
5%
8
3%
58
19%
5
2%
16
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - U (594, -78) 240° (4x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 5 (861, -596) 0° (0x) on top -
5 Hex Map - K (729, -621) 180° (3x) 180° 62.0
6 Blockade - Rubble Blockade 3 (814, -1139) 0° (0x) on top -
7 Hex Map - T (682, -1164) 60° (1x) 240° 75.0
8 Blockade - Jungle Blockade 1 (648, -1660) 60° (1x) on top -
9 Hex Map - C (273, -1553) 300° (5x) 240° 41.0
10 Blockade - Sand Blockade 2 (147, -1893) 60° (1x) on top -
11 Hex Map - W (-228, -1786) 120° (2x) 180° 73.0
12 Blockade - Rubble Blockade 6 (-234, -2304) 0° (0x) on top -
13 Hex Map - I (-366, -2329) 60° (1x) 240° 79.0
14 Hex Map - H (-867, -2562) 120° (2x) 210° 59.0
15 Ending - Jungle (-1052, -2884) 210° (4x) - -
16 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 8
2 U → K Hex Map - U 180° Hex Map - K 5 10
3 K → T Hex Map - K 180° Hex Map - T 7 10
4 T → C Hex Map - T 240° Hex Map - C 60° 5 6
5 C → W Hex Map - C 240° Hex Map - W 60° 5 7
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
7 W → I Hex Map - W 180° Hex Map - I 7 10
8 I → H Hex Map - I 240° Hex Map - H 60° 7 13
9 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 8


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