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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:13:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=588aa0fa5b4a47a7bb068d614f92f6a3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 615
Difficulty: Very Difficult
Map Difficulty Score: 944.4

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player Number X Water Blockade 4 V Jungle Blockade 5 S Sand Blockade 2 H Jungle Blockade 1 L Rubble Blockade 6 O C E Rubble Blockade 3 M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
17 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 615 361 140
39%
79
22%
21
6%
9
2%
55
15%
9
2%
29
8%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 0° (0x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (1077, -384) 240° (4x) on top -
5 Hex Map - V (1187, -1) 300° (5x) 60° 73.0
6 Blockade - Sand Blockade 2 (1532, -73) 240° (4x) on top -
7 Hex Map - S (1642, 310) 300° (5x) 55.0
8 Blockade - Jungle Blockade 1 (2003, 328) 180° (3x) on top -
9 Hex Map - H (1871, 853) 0° (0x) 59.0
10 Blockade - Rubble Blockade 6 (1868, 871) 180° (3x) on top -
11 Hex Map - L (1736, 1396) 300° (5x) 60° 69.0
12 16 Space Strip - O (2028, 1904) 120° (2x) 38.0
13 Hex Map - C (2235, 2412) 120° (2x) 41.0
14 Blockade - Rubble Blockade 3 (2414, 2430) 180° (3x) on top -
15 Hex Map - E (2282, 2955) 0° (0x) 70.0
16 Hex Map - M (2056, 3498) 60° (1x) 330° 91.0
17 Ending - Water (1871, 3820) 330° (6x) - -
18 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 3 6
2 X → V Hex Map - X 60° Hex Map - V 240° 3 5
3 V → S Hex Map - V 60° Hex Map - S 240° 7 11
4 S → H Hex Map - S Hex Map - H 180° 3 6
5 H → L Hex Map - H Hex Map - L 180° 5 10
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 12
7 L → R Hex Map - L 16 Space Strip - R 180° 1 3
8 L → O Hex Map - L 60° 16 Space Strip - O 240° 1 3
9 O → C 16 Space Strip - O Hex Map - C 180° 3 4
10 C → E Hex Map - C Hex Map - E 180° 5 6
11 E → M Hex Map - E Hex Map - M 180° 1 2
12 M → Water Hex Map - M 330° Ending - Water 180° 1 2


Generated with v11.1.4