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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:02:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=58b5f2c35393473481bd2db384043b4f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Moderate
Map Difficulty Score: 164.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number U Jungle Blockade 5 X Rubble Blockade 3 J Water Blockade 4 N Jungle Blockade 1 S Rubble Blockade 6 G Sand Blockade 2 C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 463 308 114
37%
59
19%
8
3%
7
2%
70
23%
5
2%
25
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - U (502, -234) 300° (5x) 180°, 60° 77.0
4 Blockade - Rubble Blockade 3 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (887, -1192) 300° (5x) on top -
7 Hex Map - J (1002, -1089) 60° (1x) 120° 58.0
8 Blockade - Jungle Blockade 1 (1389, -1426) 300° (5x) on top -
9 Hex Map - N (1504, -1323) 300° (5x) 120° 49.0
10 Blockade - Rubble Blockade 6 (1891, -1660) 300° (5x) on top -
11 Hex Map - S (2006, -1557) 300° (5x) 120° 55.0
12 Blockade - Sand Blockade 2 (2347, -1972) 300° (5x) on top -
13 Hex Map - G (2462, -1869) 300° (5x) 120° 69.0
14 Hex Map - C (2918, -2181) 300° (5x) 90° 41.0
15 Ending - Jungle (3288, -2181) 90° (2x) - -
16 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 7 8
2 U → X Hex Map - U 180° Hex Map - X 7 10
3 X → J Hex Map - X 120° Hex Map - J 300° 7 13
4 J → N Hex Map - J 120° Hex Map - N 300° 7 9
5 N → S Hex Map - N 120° Hex Map - S 300° 7 9
6 S → G Hex Map - S 120° Hex Map - G 300° 7 9
7 G → C Hex Map - G 120° Hex Map - C 300° 7 8
8 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 5 7
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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