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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/9/2026 7:02:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=590d25d559e143aba580b22339bd9442

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 411
Difficulty: Difficult
Map Difficulty Score: 219.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number M Sand Blockade 2 U Jungle Blockade 5 X Jungle Blockade 1 S Rubble Blockade 6 R O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 411 227 93
41%
33
15%
19
8%
5
2%
41
18%
5
2%
11
5%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - M (548, -156) 0° (0x) 60°, 180° 91.0
4 Blockade - Jungle Blockade 5 (847, -150) 240° (4x) on top -
5 Hex Map - U (957, 233) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 1 (926, 236) 120° (2x) on top -
7 Hex Map - X (547, 623) 0° (0x) 300° 69.0
8 Blockade - Rubble Blockade 6 (378, 392) 120° (2x) on top -
9 Hex Map - S (-1, 779) 0° (0x) 240° 55.0
10 16 Space Strip - R (-206, 348) 240° (4x) 240° 33.0
11 16 Space Strip - O (-437, 39) 120° (2x) 210° 38.0
12 Ending - Jungle (-597, -247) 210° (4x) - -
13 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 3 4
2 M → U Hex Map - M 60° Hex Map - U 240° 4 10
3 U → X Hex Map - U 300° Hex Map - X 120° 5 7
4 X → K Hex Map - X 240° Hex Map - K 60° 5 12
5 X → S Hex Map - X 300° Hex Map - S 120° 5 9
6 S → R Hex Map - S 240° 16 Space Strip - R 60° 3 4
7 M → Rubble Hex Map - M 180° Tavern - Rubble 6 7
8 R → O 16 Space Strip - R 240° 16 Space Strip - O 60° 3 5
9 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 7


Generated with v11.2.6