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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 12:34:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5919b0afdcb6458fa8b37bf4c47da39f

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 234.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number I Rubble Blockade 3 M Rubble Blockade 6 F Jungle Blockade 1 G Jungle Blockade 5 C Sand Blockade 2 O K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 493 283 138
49%
37
13%
22
8%
6
2%
43
15%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - I (363, 467) 240° (4x) 120° 79.0
4 Blockade - Rubble Blockade 6 (612, -104) 300° (5x) on top -
5 Hex Map - M (727, -1) 300° (5x) 120° 91.0
6 Blockade - Jungle Blockade 1 (976, -572) 300° (5x) on top -
7 Hex Map - F (1091, -469) 240° (4x) 120° 69.0
8 Blockade - Jungle Blockade 5 (1432, -884) 300° (5x) on top -
9 Hex Map - G (1547, -781) 300° (5x) 60° 69.0
10 Blockade - Sand Blockade 2 (1892, -853) 240° (4x) on top -
11 Hex Map - C (2002, -470) 300° (5x) 60° 41.0
12 16 Space Strip - O (2298, -199) 240° (4x) 60° 38.0
13 Hex Map - K (2739, -164) 120° (2x) 90° 62.0
14 Ending - Jungle (3109, -164) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 3 4
2 I → M Hex Map - I 120° Hex Map - M 300° 3 5
3 M → F Hex Map - M 120° Hex Map - F 300° 3 4
4 F → G Hex Map - F 120° Hex Map - G 300° 7 8
5 G → R Hex Map - G 60° 16 Space Strip - R 240° 4 5
6 G → C Hex Map - G 60° Hex Map - C 240° 7 8
7 C → O Hex Map - C 60° 16 Space Strip - O 240° 7 10
8 O → K 16 Space Strip - O 60° Hex Map - K 240° 5 7
9 K → Jungle Hex Map - K 90° Ending - Jungle 300° 3 7


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