Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 1/10/2025 12:39:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=593888a6bc3f474caafc7dd57a2d44e7

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 372
Difficulty: Very Difficult
Map Difficulty Score: 257.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number N Rubble Blockade 3 C Jungle Blockade 5 H Water Blockade 4 L Jungle Blockade 1 I Rubble Blockade 6 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 372 246 112
46%
56
23%
8
3%
5
2%
46
19%
5
2%
14
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - N (594, -78) 0° (0x) 120° 49.0
4 Blockade - Jungle Blockade 5 (981, -415) 300° (5x) on top -
5 Hex Map - C (1096, -312) 0° (0x) 180° 41.0
6 Blockade - Water Blockade 4 (1181, -830) 0° (0x) on top -
7 Hex Map - H (1049, -855) 180° (3x) 240° 59.0
8 Blockade - Jungle Blockade 1 (877, -1117) 60° (1x) on top -
9 Hex Map - L (502, -1010) 0° (0x) 240° 69.0
10 Blockade - Rubble Blockade 6 (514, -1584) 60° (1x) on top -
11 Hex Map - I (139, -1477) 120° (2x) 180° 79.0
12 16 Space Strip - P (344, -1986) 240° (4x) 210° 26.0
13 Ending - Jungle (317, -2271) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 3 4
2 N → R Hex Map - N 60° 16 Space Strip - R 240° 1 2
3 N → C Hex Map - N 120° Hex Map - C 300° 7 8
4 C → H Hex Map - C 180° Hex Map - H 7 11
5 H → L Hex Map - H 240° Hex Map - L 60° 5 10
6 L → I Hex Map - L 240° Hex Map - I 60° 3 6
7 I → P Hex Map - I 180° 16 Space Strip - P 3 4
8 P → Jungle 16 Space Strip - P 210° Ending - Jungle 60° 3 11


Generated with v6.7.9