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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/6/2025 11:51:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=59d70143813142aa8e49eb0fc984a0d7

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Difficult
Map Difficulty Score: 204.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number S Rubble Blockade 6 E Water Blockade 4 V Jungle Blockade 5 K Jungle Blockade 1 X Sand Blockade 2 I Rubble Blockade 3 Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 479 287 136
47%
56
20%
12
4%
6
2%
36
13%
8
3%
14
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 0° (0x) 120°, 0° 55.0
4 Blockade - Water Blockade 4 (796, -104) 300° (5x) on top -
5 Hex Map - E (911, -1) 180° (3x) 180° 70.0
6 Blockade - Jungle Blockade 5 (1178, -519) 0° (0x) on top -
7 Hex Map - V (1046, -544) 300° (5x) 180° 73.0
8 Blockade - Jungle Blockade 1 (1404, -1062) 0° (0x) on top -
9 Hex Map - K (1272, -1087) 0° (0x) 120° 62.0
10 Blockade - Sand Blockade 2 (1659, -1424) 300° (5x) on top -
11 Hex Map - X (1774, -1321) 0° (0x) 180° 69.0
12 Blockade - Rubble Blockade 3 (1677, -1839) 0° (0x) on top -
13 Hex Map - I (1545, -1864) 180° (3x) 120° 79.0
14 16 Space Strip - Q (1841, -2373) 240° (4x) 90° 26.0
15 Ending - Jungle (2103, -2487) 90° (2x) - -
16 Tavern - Sand (455, 661) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → E Hex Map - S 120° Hex Map - E 300° 7 9
3 E → V Hex Map - E 180° Hex Map - V 7 12
4 V → K Hex Map - V 180° Hex Map - K 6 10
5 K → X Hex Map - K 120° Hex Map - X 300° 7 11
6 S → Sand Hex Map - S Tavern - Sand 180° 6 8
7 X → I Hex Map - X 180° Hex Map - I 7 15
8 I → Q Hex Map - I 120° 16 Space Strip - Q 300° 3 7
9 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 9


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