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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/27/2025 11:46:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=59e10c65c4734531a55509f48a420b8c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 313.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number P X S Sand Blockade 2 U Jungle Blockade 5 L Water Blockade 4 H Rubble Blockade 6 J Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 462 286 112
39%
62
22%
8
3%
7
2%
58
20%
7
2%
12
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (342, -431) 60° (1x) 180° 26.0
3 Hex Map - X (554, -942) 300° (5x) 120°, 240° 69.0
4 Blockade - Sand Blockade 2 (849, -1435) 300° (5x) on top -
5 Hex Map - S (964, -1332) 180° (3x) 120° 55.0
6 Blockade - Jungle Blockade 5 (1259, -1825) 300° (5x) on top -
7 Hex Map - U (1374, -1722) 180° (3x) 120° 77.0
8 Blockade - Water Blockade 4 (1807, -1981) 300° (5x) on top -
9 Hex Map - L (1922, -1878) 240° (4x) 60° 69.0
10 Blockade - Rubble Blockade 6 (2359, -2106) 240° (4x) on top -
11 Hex Map - H (2469, -1723) 240° (4x) 59.0
12 Blockade - Jungle Blockade 1 (2466, -1705) 180° (3x) on top -
13 Hex Map - J (2334, -1180) 300° (5x) 30° 58.0
14 Ending - Jungle (2519, -858) 30° (1x) - -
15 Tavern - Sand (254, -1120) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 3 4
2 P → X 16 Space Strip - P 180° Hex Map - X 3 6
3 X → S Hex Map - X 120° Hex Map - S 300° 5 11
4 S → U Hex Map - S 120° Hex Map - U 300° 5 8
5 U → L Hex Map - U 120° Hex Map - L 300° 5 11
6 L → H Hex Map - L 60° Hex Map - H 240° 5 11
7 H → J Hex Map - H Hex Map - J 180° 5 8
8 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
9 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 6


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