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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 5:33:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5a7c0a3b5ae643b1ba3604f5974b154a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 808.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 5 U Jungle Blockade 1 T Rubble Blockade 3 H Rubble Blockade 6 O K D Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 492 286 126
44%
53
19%
13
5%
7
2%
48
17%
5
2%
9
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 180° (3x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (314, 563) 180° (3x) on top -
5 Hex Map - U (182, 1088) 120° (2x) 240° 77.0
6 Blockade - Rubble Blockade 3 (10, 826) 60° (1x) on top -
7 Hex Map - T (-365, 933) 0° (0x) 300° 75.0
8 Blockade - Rubble Blockade 6 (-580, 624) 120° (2x) on top -
9 Hex Map - H (-959, 1011) 240° (4x) 59.0
10 16 Space Strip - O (-801, 1516) 60° (1x) 300° 38.0
11 Hex Map - K (-1321, 1629) 180° (3x) 300° 62.0
12 Blockade - Sand Blockade 2 (-1260, 1788) 120° (2x) on top -
13 Hex Map - D (-1639, 2175) 180° (3x) 270° 68.0
14 Ending - Water (-2009, 2175) 270° (5x) - -
15 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 2
2 X → U Hex Map - X Hex Map - U 180° 5 11
3 U → T Hex Map - U 240° Hex Map - T 60° 4 7
4 T → H Hex Map - T 300° Hex Map - H 120° 3 4
5 H → O Hex Map - H 16 Space Strip - O 180° 1 3
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 O → K 16 Space Strip - O 300° Hex Map - K 120° 1 3
8 K → D Hex Map - K 300° Hex Map - D 120° 1 3
9 D → Water Hex Map - D 270° Ending - Water 120° 3 7


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