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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 1:10:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5ad0ab1560bb4d6fb56a81ed6ac3703a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 642
Difficulty: Very Difficult
Map Difficulty Score: 696.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number F Jungle Blockade 1 T Rubble Blockade 3 U Sand Blockade 2 N Jungle Blockade 5 X Water Blockade 4 C Rubble Blockade 6 H J O K Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 642 398 149
37%
81
20%
14
4%
9
2%
77
19%
8
2%
35
9%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 60° (1x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 3 (723, -830) 0° (0x) on top -
5 Hex Map - T (591, -855) 120° (2x) 240° 75.0
6 Blockade - Sand Blockade 2 (511, -1273) 60° (1x) on top -
7 Hex Map - U (136, -1166) 120° (2x) 180° 77.0
8 Blockade - Jungle Blockade 5 (585, -1684) 0° (0x) on top -
9 Hex Map - N (453, -1709) 180° (3x) 180° 49.0
10 Blockade - Water Blockade 4 (629, -2227) 0° (0x) on top -
11 Hex Map - X (497, -2252) 300° (5x) 240° 69.0
12 Blockade - Rubble Blockade 6 (509, -2826) 60° (1x) on top -
13 Hex Map - C (134, -2719) 180° (3x) 240° 41.0
14 Hex Map - H (-413, -2874) 120° (2x) 240° 59.0
15 Hex Map - J (-868, -3185) 0° (0x) 240° 58.0
16 16 Space Strip - O (-1211, -3382) 240° (4x) 180° 38.0
17 Hex Map - K (-908, -3893) 180° (3x) 210° 62.0
18 Ending - Water (-1093, -4215) 210° (4x) - -
19 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 8
2 F → T Hex Map - F 180° Hex Map - T 5 7
3 T → U Hex Map - T 240° Hex Map - U 60° 5 10
4 U → N Hex Map - U 180° Hex Map - N 1 2
5 N → X Hex Map - N 180° Hex Map - X 7 10
6 F → Rubble Hex Map - F 60° Tavern - Rubble 240° 2 4
7 X → R Hex Map - X 180° 16 Space Strip - R 3 7
8 X → C Hex Map - X 240° Hex Map - C 60° 3 6
9 C → H Hex Map - C 240° Hex Map - H 60° 5 7
10 H → J Hex Map - H 240° Hex Map - J 60° 7 12
11 J → O Hex Map - J 240° 16 Space Strip - O 60° 8 10
12 O → K 16 Space Strip - O 180° Hex Map - K 1 2
13 K → Water Hex Map - K 210° Ending - Water 60° 3 8


Generated with v11.2.6