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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/13/2026 8:23:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5ae0323b3d5b420cacf74ec4d54d67a4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 494
Difficulty: Difficult
Map Difficulty Score: 219.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number E Jungle Blockade 1 K Rubble Blockade 6 J Jungle Blockade 5 G Rubble Blockade 3 D Water Blockade 4 M Sand Blockade 2 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 494 284 141
50%
45
16%
20
7%
6
2%
39
14%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - E (547, 155) 0° (0x) 60° 70.0
4 Blockade - Rubble Blockade 6 (892, 83) 240° (4x) on top -
5 Hex Map - K (1002, 466) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 5 (1439, 238) 240° (4x) on top -
7 Hex Map - J (1549, 621) 180° (3x) 60° 58.0
8 Blockade - Rubble Blockade 3 (1940, 471) 240° (4x) on top -
9 Hex Map - G (2050, 854) 60° (1x) 69.0
10 Blockade - Water Blockade 4 (1956, 872) 180° (3x) on top -
11 Hex Map - D (1824, 1397) 300° (5x) 68.0
12 Blockade - Sand Blockade 2 (2003, 1415) 180° (3x) on top -
13 Hex Map - M (1871, 1940) 60° (1x) 300° 91.0
14 16 Space Strip - P (1436, 2211) 240° (4x) 270° 26.0
15 Ending - Jungle (1176, 2325) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 6 7
2 E → K Hex Map - E 60° Hex Map - K 240° 7 11
3 K → J Hex Map - K 60° Hex Map - J 240° 5 10
4 J → R Hex Map - J 16 Space Strip - R 180° 4 6
5 J → G Hex Map - J 60° Hex Map - G 240° 7 8
6 G → D Hex Map - G Hex Map - D 180° 3 4
7 D → M Hex Map - D Hex Map - M 180° 4 9
8 M → P Hex Map - M 300° 16 Space Strip - P 120° 3 4
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 9


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