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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/25/2026 1:59:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b21c90b0ebe459788a856ff1a5ce26d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 431.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number L Rubble Blockade 3 Q M O C E Rubble Blockade 6 J Water Blockade 4 G Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 512 298 126
42%
45
15%
21
7%
7
2%
51
17%
8
3%
40
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - L (501, 233) 0° (0x) 0° 70.0
4 16 Space Strip - Q (520, 741) 300° (5x) 300° 26.0
5 Hex Map - M (-3, 623) 300° (5x) 300° 92.0
6 16 Space Strip - O (-299, 897) 120° (2x) 0° 38.0
7 Hex Map - C (-1, 1405) 120° (2x) 300° 42.0
8 Blockade - Rubble Blockade 6 (-32, 1408) 120° (2x) on top -
9 Hex Map - E (-411, 1795) 240° (4x) 300° 71.0
10 Blockade - Water Blockade 4 (-442, 1798) 120° (2x) on top -
11 Hex Map - J (-821, 2185) 0° (0x) 300° 59.0
12 Blockade - Jungle Blockade 5 (-944, 2032) 120° (2x) on top -
13 Hex Map - G (-1323, 2419) 180° (3x) 270° 70.0
14 Ending - Water (-1693, 2419) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 7 11
2 L → Q Hex Map - L 0° 16 Space Strip - Q 180° 4 6
3 Q → M 16 Space Strip - Q 300° Hex Map - M 120° 1 2
4 M → O Hex Map - M 300° 16 Space Strip - O 120° 7 10
5 O → C 16 Space Strip - O 0° Hex Map - C 180° 1 2
6 C → E Hex Map - C 300° Hex Map - E 120° 5 6
7 E → J Hex Map - E 300° Hex Map - J 120° 5 7
8 J → G Hex Map - J 300° Hex Map - G 120° 5 6
9 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v11.2.9