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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/27/2025 11:30:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b2e1bbaf6cf454482fc784f18811306

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 551
Difficulty: Very Difficult
Map Difficulty Score: 322.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player Number O K Q G E Rubble Blockade 6 D Water Blockade 4 M Jungle Blockade 5 I Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 551 298 156
52%
38
13%
27
9%
6
2%
42
14%
7
2%
22
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (406, 317) 0° (0x) 38.0
3 Hex Map - K (223, 705) 120° (2x) 62.0
4 16 Space Strip - Q (406, 1095) 180° (3x) 26.0
5 Hex Map - G (314, 1483) 300° (5x) 300° 69.0
6 Blockade - Rubble Blockade 6 (99, 1174) 120° (2x) on top -
7 Hex Map - E (-280, 1561) 180° (3x) 70.0
8 Blockade - Water Blockade 4 (-192, 1579) 180° (3x) on top -
9 Hex Map - D (-324, 2104) 240° (4x) 300° 68.0
10 Blockade - Jungle Blockade 5 (-401, 2029) 120° (2x) on top -
11 Hex Map - M (-780, 2416) 180° (3x) 91.0
12 Blockade - Sand Blockade 2 (-419, 2434) 180° (3x) on top -
13 Hex Map - I (-551, 2959) 0° (0x) 330° 79.0
14 Ending - Water (-736, 3281) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 3 4
2 O → K 16 Space Strip - O Hex Map - K 180° 5 9
3 K → Q Hex Map - K 16 Space Strip - Q 180° 5 11
4 Q → G 16 Space Strip - Q Hex Map - G 180° 6 10
5 G → E Hex Map - G 300° Hex Map - E 120° 3 4
6 E → D Hex Map - E Hex Map - D 180° 6 9
7 D → M Hex Map - D 300° Hex Map - M 120° 4 9
8 M → I Hex Map - M Hex Map - I 180° 3 6
9 I → Water Hex Map - I 330° Ending - Water 180° 3 6


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