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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:43:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b336466ebab48fea42960a25bcb4a15

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 425.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Jungle Blockade 5 X Rubble Blockade 3 Q I L Jungle Blockade 1 U Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 240° (4x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 78 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 428 248 116
47%
39
16%
12
5%
6
2%
40
16%
7
3%
8
3%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 240° (4x) 60°, 180° 56.0
4 Blockade - Rubble Blockade 3 (847, 6) 240° (4x) on top -
5 Hex Map - X (957, 389) 180° (3x) 70.0
6 16 Space Strip - Q (1115, 894) 60° (1x) 60° 26.0
7 Hex Map - I (1326, 1319) 60° (1x) 80.0
8 Blockade - Jungle Blockade 1 (1232, 1337) 180° (3x) on top -
9 Hex Map - L (1100, 1862) 0° (0x) 300° 70.0
10 Blockade - Sand Blockade 2 (885, 1553) 120° (2x) on top -
11 Hex Map - U (506, 1940) 60° (1x) 270° 78.0
12 Ending - Jungle (136, 1940) 270° (5x) - -
13 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 5
2 S → X Hex Map - S 60° Hex Map - X 240° 3 7
3 X → Q Hex Map - X 16 Space Strip - Q 180° 1 5
4 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 3 4
5 I → L Hex Map - I Hex Map - L 180° 1 2
6 L → U Hex Map - L 300° Hex Map - U 120° 3 7
7 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
8 U → Jungle Hex Map - U 270° Ending - Jungle 120° 3 7


Generated with v11.2.9