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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/19/2026 10:51:59 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b5258fc5676441ab4ce63bb4fc55882

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Easy
Map Difficulty Score: 124.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number L Rubble Blockade 3 M Jungle Blockade 5 E Jungle Blockade 1 C Sand Blockade 2 R G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 415 245 120
49%
27
11%
20
8%
6
2%
41
17%
8
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - L (501, 233) 240° (4x) 69.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - M (457, 776) 180° (3x) 91.0
6 Blockade - Jungle Blockade 1 (636, 794) 180° (3x) on top -
7 Hex Map - E (504, 1319) 0° (0x) 70.0
8 Blockade - Sand Blockade 2 (683, 1337) 180° (3x) on top -
9 Hex Map - C (551, 1862) 180° (3x) 300° 41.0
10 16 Space Strip - R (163, 1980) 120° (2x) 240° 33.0
11 Hex Map - G (-273, 1709) 240° (4x) 270° 69.0
12 Ending - Jungle (-643, 1709) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 7 10
2 L → M Hex Map - L Hex Map - M 180° 6 8
3 M → E Hex Map - M Hex Map - E 180° 5 6
4 E → C Hex Map - E Hex Map - C 180° 7 8
5 C → R Hex Map - C 300° 16 Space Strip - R 120° 5 7
6 R → G 16 Space Strip - R 240° Hex Map - G 60° 4 5
7 G → Jungle Hex Map - G 270° Ending - Jungle 120° 3 6


Generated with v11.1.6