Show QR Code with a link to this game setup

Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/9/2025 9:53:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b62ac7aa1f142e0b2afba834181dcff

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 356
Difficulty: Very Difficult
Map Difficulty Score: 276.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Sand Blockade 2 X Rubble Blockade 6 C Water Blockade 4 T Jungle Blockade 5 N Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 356 233 78
33%
63
27%
7
3%
6
3%
40
17%
4
2%
11
5%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 120° (2x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (1043, -596) 0° (0x) on top -
5 Hex Map - X (911, -621) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (1160, -1192) 300° (5x) on top -
7 Hex Map - C (1275, -1089) 120° (2x) 120° 41.0
8 Blockade - Jungle Blockade 5 (1478, -1738) 300° (5x) on top -
9 Hex Map - T (1593, -1635) 0° (0x) 120° 75.0
10 Blockade - Rubble Blockade 3 (1796, -2284) 300° (5x) on top -
11 Hex Map - N (1911, -2181) 180° (3x) 90° 49.0
12 Ending - Water (2281, -2181) 90° (2x) - -
13 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 3 5
2 V → X Hex Map - V 180° Hex Map - X 1 2
3 X → C Hex Map - X 120° Hex Map - C 300° 3 7
4 C → T Hex Map - C 120° Hex Map - T 300° 1 2
5 T → N Hex Map - T 120° Hex Map - N 300° 1 2
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
7 N → Water Hex Map - N 90° Ending - Water 300° 3 6


Generated with v8.1.7