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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/15/2026 6:16:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b6cefc0ff53482ca8e1fd654814bd12

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 788.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number D Jungle Blockade 1 W Jungle Blockade 5 V Rubble Blockade 3 P S F Water Blockade 4 L Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 477 286 116
41%
80
28%
14
5%
7
2%
30
10%
8
3%
13
5%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - D (410, -390) 60° (1x) 180°, 60° 68.0
4 Blockade - Jungle Blockade 5 (222, -908) 0° (0x) on top -
5 Hex Map - W (90, -933) 0° (0x) 180° 73.0
6 Blockade - Rubble Blockade 3 (357, -1451) 0° (0x) on top -
7 Hex Map - V (225, -1476) 240° (4x) 120° 73.0
8 16 Space Strip - P (631, -1788) 180° (3x) 120° 26.0
9 Hex Map - S (994, -2178) 120° (2x) 180° 55.0
10 Blockade - Water Blockade 4 (1261, -2696) 0° (0x) on top -
11 Hex Map - F (1129, -2721) 300° (5x) 240° 69.0
12 Blockade - Rubble Blockade 6 (865, -2827) 60° (1x) on top -
13 Hex Map - L (490, -2720) 60° (1x) 210° 69.0
14 Ending - Water (305, -3042) 210° (4x) - -
15 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 5 7
2 D → W Hex Map - D 180° Hex Map - W 1 3
3 W → V Hex Map - W 180° Hex Map - V 3 6
4 V → P Hex Map - V 120° 16 Space Strip - P 300° 1 2
5 P → S 16 Space Strip - P 120° Hex Map - S 300° 1 4
6 D → Sand Hex Map - D 60° Tavern - Sand 240° 4 9
7 S → F Hex Map - S 180° Hex Map - F 5 7
8 F → L Hex Map - F 240° Hex Map - L 60° 1 4
9 L → Water Hex Map - L 210° Ending - Water 60° 2 4


Generated with v11.1.11