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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/6/2026 6:18:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b928daab6224bf1a94bd77b1b242be4

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades
Map Traverse Score: 424
Difficulty: Very Difficult
Map Difficulty Score: 433.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number F Water Blockade 4 I Rubble Blockade 6 P Q K C Rubble Blockade 3 G Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
9 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
11 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 424 261 124
48%
46
18%
12
5%
5
2%
40
15%
7
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - F (363, 467) 180° (3x) 60° 70.0
4 Blockade - Rubble Blockade 6 (662, 473) 240° (4x) on top -
5 Hex Map - I (772, 856) 180° (3x) 300° 80.0
6 16 Space Strip - P (429, 1283) 240° (4x) 26.0
7 16 Space Strip - Q (473, 1748) 120° (2x) 300° 26.0
8 Hex Map - K (88, 1864) 300° (5x) 300° 62.0
9 Blockade - Rubble Blockade 3 (-81, 1633) 120° (2x) on top -
10 Hex Map - C (-460, 2020) 240° (4x) 300° 42.0
11 Blockade - Jungle Blockade 1 (-491, 2023) 120° (2x) on top -
12 Hex Map - G (-870, 2410) 120° (2x) 330° 70.0
13 Ending - Jungle (-1055, 2732) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 3 4
2 F → I Hex Map - F 60° Hex Map - I 240° 5 6
3 I → P Hex Map - I 300° 16 Space Strip - P 120° 3 4
4 P → N 16 Space Strip - P 240° Hex Map - N 60° 1 4
5 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 3 7
6 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 7 13
7 K → C Hex Map - K 300° Hex Map - C 120° 5 8
8 C → G Hex Map - C 300° Hex Map - G 120° 5 6
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


Generated with v11.2.9