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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/1/2026 11:44:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5b97fdbecac9453b9ea77cd85c6d3de3

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 326.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number J Sand Blockade 2 U Jungle Blockade 1 D Rubble Blockade 6 W Rubble Blockade 3 P K T Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 488 286 114
40%
62
22%
15
5%
7
2%
42
15%
5
2%
17
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - J (548, -156) 120° (2x) 180°, 60° 58.0
4 Blockade - Jungle Blockade 1 (815, -674) 0° (0x) on top -
5 Hex Map - U (683, -699) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (1120, -927) 240° (4x) on top -
7 Hex Map - D (1230, -544) 0° (0x) 0° 68.0
8 Blockade - Rubble Blockade 3 (1500, -526) 180° (3x) on top -
9 Hex Map - W (1368, -1) 300° (5x) 0° 73.0
10 16 Space Strip - P (1551, 389) 180° (3x) 0° 26.0
11 Hex Map - K (1459, 777) 120° (2x) 60° 62.0
12 Blockade - Jungle Blockade 5 (1758, 783) 240° (4x) on top -
13 Hex Map - T (1868, 1166) 180° (3x) 90° 75.0
14 Ending - Water (2238, 1166) 90° (2x) - -
15 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 5 7
2 J → U Hex Map - J 180° Hex Map - U 0° 5 9
3 U → D Hex Map - U 60° Hex Map - D 240° 5 8
4 D → W Hex Map - D 0° Hex Map - W 180° 3 7
5 W → P Hex Map - W 0° 16 Space Strip - P 180° 5 11
6 P → K 16 Space Strip - P 0° Hex Map - K 180° 7 15
7 K → T Hex Map - K 60° Hex Map - T 240° 3 6
8 J → Rubble Hex Map - J 60° Tavern - Rubble 240° 6 7
9 T → Water Hex Map - T 90° Ending - Water 300° 3 6


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