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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/29/2025 12:35:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5bc040befbe04ec0bfea94e43f33da40

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 425
Difficulty: Very Difficult
Map Difficulty Score: 608.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number H Rubble Blockade 6 K Rubble Blockade 3 F Water Blockade 4 O J M Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 425 245 114
47%
38
16%
16
7%
5
2%
39
16%
7
3%
26
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - H (364, -468) 300° (5x) 180° 59.0
4 Blockade - Rubble Blockade 3 (813, -986) 0° (0x) on top -
5 Hex Map - K (681, -1011) 120° (2x) 120° 62.0
6 Blockade - Water Blockade 4 (884, -1660) 300° (5x) on top -
7 Hex Map - F (999, -1557) 60° (1x) 60° 69.0
8 16 Space Strip - O (1203, -1130) 60° (1x) 120° 38.0
9 Hex Map - J (1552, -1563) 120° (2x) 60° 58.0
10 Blockade - Jungle Blockade 5 (2081, -1947) 240° (4x) on top -
11 Hex Map - M (2191, -1564) 60° (1x) 30° 91.0
12 Ending - Jungle (2376, -1242) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 3 6
2 H → K Hex Map - H 180° Hex Map - K 1 2
3 K → F Hex Map - K 120° Hex Map - F 300° 1 2
4 F → O Hex Map - F 60° 16 Space Strip - O 240° 2 3
5 O → R 16 Space Strip - O 60° 16 Space Strip - R 240° 1 3
6 O → J 16 Space Strip - O 120° Hex Map - J 300° 3 5
7 J → M Hex Map - J 60° Hex Map - M 240° 1 2
8 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v6.8.7