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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 9:43:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5be855c7c4c440f993ec838c54a3b817

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 576.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number I Rubble Blockade 3 W Rubble Blockade 6 D Jungle Blockade 1 K Sand Blockade 2 Q T V Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 504 286 129
45%
61
21%
18
6%
7
2%
35
12%
6
2%
7
2%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - I (318, -546) 180° (3x) 60°, 180° 79.0
4 Blockade - Rubble Blockade 6 (847, -930) 240° (4x) on top -
5 Hex Map - W (957, -547) 0° (0x) 60° 73.0
6 Blockade - Jungle Blockade 1 (1210, -463) 240° (4x) on top -
7 Hex Map - D (1320, -80) 180° (3x) 60° 68.0
8 Blockade - Sand Blockade 2 (1803, -386) 240° (4x) on top -
9 Hex Map - K (1913, -3) 60° (1x) 120° 62.0
10 16 Space Strip - Q (2255, -434) 240° (4x) 120° 26.0
11 Hex Map - T (2604, -867) 120° (2x) 180° 75.0
12 Blockade - Water Blockade 4 (2416, -1385) 0° (0x) on top -
13 Hex Map - V (2284, -1410) 180° (3x) 150° 73.0
14 Ending - Jungle (2469, -1732) 150° (3x) - -
15 Tavern - Sand (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 1 2
2 I → W Hex Map - I 60° Hex Map - W 240° 1 2
3 W → D Hex Map - W 60° Hex Map - D 240° 2 5
4 D → K Hex Map - D 60° Hex Map - K 240° 3 6
5 K → Q Hex Map - K 120° 16 Space Strip - Q 300° 3 9
6 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 3 5
7 T → V Hex Map - T 180° Hex Map - V 0° 1 3
8 I → Sand Hex Map - I 180° Tavern - Sand 0° 6 7
9 V → Jungle Hex Map - V 150° Ending - Jungle 0° 3 7


Generated with v11.2.9