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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/22/2026 11:50:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5bf17b5813de49a8b324c1fe7498405d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Very Difficult
Map Difficulty Score: 272.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 5 X Jungle Blockade 1 V Sand Blockade 2 T Rubble Blockade 6 I Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 436 233 93
40%
48
21%
20
9%
7
3%
26
11%
6
3%
9
4%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - M (456, -312) 240° (4x) 180°, 60° 91.0
4 Blockade - Jungle Blockade 1 (723, -830) 0° (0x) on top -
5 Hex Map - X (591, -855) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (886, -1348) 300° (5x) on top -
7 Hex Map - V (1001, -1245) 240° (4x) 60° 73.0
8 Blockade - Rubble Blockade 6 (1254, -1161) 240° (4x) on top -
9 Hex Map - T (1364, -778) 60° (1x) 75.0
10 Blockade - Rubble Blockade 3 (1270, -760) 180° (3x) on top -
11 Hex Map - I (1138, -235) 180° (3x) 30° 79.0
12 Ending - Jungle (1323, 87) 30° (1x) - -
13 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 3 7
2 M → X Hex Map - M 180° Hex Map - X 3 6
3 X → V Hex Map - X 120° Hex Map - V 300° 7 17
4 V → T Hex Map - V 60° Hex Map - T 240° 5 9
5 T → I Hex Map - T Hex Map - I 180° 3 4
6 M → Rubble Hex Map - M 60° Tavern - Rubble 240° 6 7
7 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 9


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