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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:21:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5bf5744bb141469abbbdc54fa41564ea

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 574
Difficulty: Very Difficult
Map Difficulty Score: 673.2

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number X Rubble Blockade 6 U Sand Blockade 2 T Jungle Blockade 5 G Rubble Blockade 3 O F L Water Blockade 4 J Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 574 324 125
39%
48
15%
20
6%
9
3%
62
19%
10
3%
25
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 240° (4x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 120° (2x) 77.0
6 Blockade - Jungle Blockade 5 (954, 95) 180° (3x) on top -
7 Hex Map - T (822, 620) 120° (2x) 60° 75.0
8 Blockade - Rubble Blockade 3 (1075, 704) 240° (4x) on top -
9 Hex Map - G (1185, 1087) 300° (5x) 69.0
10 16 Space Strip - O (1459, 1477) 0° (0x) 60° 38.0
11 Hex Map - F (1914, 1709) 0° (0x) 69.0
12 Blockade - Water Blockade 4 (2184, 1727) 180° (3x) on top -
13 Hex Map - L (2052, 2252) 60° (1x) 60° 69.0
14 Blockade - Jungle Blockade 1 (2581, 1868) 240° (4x) on top -
15 Hex Map - J (2691, 2251) 60° (1x) 90° 58.0
16 Ending - Jungle (3061, 2251) 90° (2x) - -
17 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 A → X Starting - A 120° Hex Map - X 300° 7 10
3 X → U Hex Map - X 60° Hex Map - U 240° 5 10
4 U → T Hex Map - U Hex Map - T 180° 3 5
5 T → G Hex Map - T 60° Hex Map - G 240° 1 2
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 G → O Hex Map - G 16 Space Strip - O 180° 3 4
8 O → F 16 Space Strip - O 60° Hex Map - F 240° 4 6
9 F → L Hex Map - F Hex Map - L 180° 2 3
10 L → J Hex Map - L 60° Hex Map - J 240° 1 4
11 J → Jungle Hex Map - J 90° Ending - Jungle 300° 3 7


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