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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/1/2026 3:28:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5bfc78b77a5c44dfbffa9c1ca1f46a49

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 337.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player Number K Jungle Blockade 1 G Water Blockade 4 O J C Jungle Blockade 5 N Sand Blockade 2 R E Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 462 298 136
46%
42
14%
14
5%
5
2%
62
21%
7
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - K (456, -312) 0° (0x) 120° 62.0
4 Blockade - Water Blockade 4 (889, -571) 300° (5x) on top -
5 Hex Map - G (1004, -468) 240° (4x) 180° 69.0
6 16 Space Strip - O (703, -974) 300° (5x) 180° 38.0
7 Hex Map - J (675, -1485) 120° (2x) 120° 58.0
8 Blockade - Jungle Blockade 5 (1108, -1744) 300° (5x) on top -
9 Hex Map - C (1223, -1641) 0° (0x) 120° 41.0
10 Blockade - Sand Blockade 2 (1610, -1978) 300° (5x) on top -
11 Hex Map - N (1725, -1875) 180° (3x) 180° 49.0
12 16 Space Strip - R (1360, -2265) 180° (3x) 180° 33.0
13 Hex Map - E (1086, -2655) 0° (0x) 150° 70.0
14 Ending - Jungle (1271, -2977) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 7 9
2 K → G Hex Map - K 120° Hex Map - G 300° 5 7
3 G → O Hex Map - G 180° 16 Space Strip - O 1 2
4 O → J 16 Space Strip - O 180° Hex Map - J 4 5
5 J → C Hex Map - J 120° Hex Map - C 300° 5 6
6 C → N Hex Map - C 120° Hex Map - N 300° 7 8
7 N → R Hex Map - N 180° 16 Space Strip - R 1 2
8 R → E 16 Space Strip - R 180° Hex Map - E 3 4
9 E → Jungle Hex Map - E 150° Ending - Jungle 3 6


Generated with v11.2.9