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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/15/2026 4:15:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c175f3a263d4c1ebae5b976e2683f86

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Very Difficult
Map Difficulty Score: 674.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number K Jungle Blockade 5 N Sand Blockade 2 H Water Blockade 4 D Rubble Blockade 3 E Jungle Blockade 1 I Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 432 268 146
54%
46
17%
12
4%
5
2%
43
16%
5
2%
11
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - K (317, 545) 180° (3x) 60° 62.0
4 Blockade - Sand Blockade 2 (846, 161) 240° (4x) on top -
5 Hex Map - N (956, 544) 0° (0x) 49.0
6 Blockade - Water Blockade 4 (1408, 562) 180° (3x) on top -
7 Hex Map - H (1276, 1087) 180° (3x) 300° 59.0
8 Blockade - Rubble Blockade 3 (1015, 700) 120° (2x) on top -
9 Hex Map - D (636, 1087) 180° (3x) 300° 68.0
10 Blockade - Jungle Blockade 1 (651, 1168) 120° (2x) on top -
11 Hex Map - E (272, 1555) 240° (4x) 70.0
12 Blockade - Rubble Blockade 6 (269, 1573) 180° (3x) on top -
13 Hex Map - I (137, 2098) 120° (2x) 30° 79.0
14 Ending - Jungle (322, 2420) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 4 5
2 B → K Starting - B 60° Hex Map - K 240° 1 2
3 K → N Hex Map - K 60° Hex Map - N 240° 1 3
4 N → H Hex Map - N Hex Map - H 180° 1 3
5 H → D Hex Map - H 300° Hex Map - D 120° 1 3
6 D → E Hex Map - D 300° Hex Map - E 120° 3 5
7 E → I Hex Map - E Hex Map - I 180° 5 6
8 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 7


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