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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/3/2026 3:52:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c25fb3b1c4947aca7f33e83a6a688b4

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 601
Difficulty: Very Difficult
Map Difficulty Score: 862.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number M Rubble Blockade 6 V Jungle Blockade 1 W Water Blockade 4 F Sand Blockade 2 T Jungle Blockade 5 O G D Rubble Blockade 3 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 601 324 124
38%
66
20%
29
9%
9
3%
46
14%
7
2%
20
6%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 0° (0x) 180°, 60° 91.0
4 Blockade - Jungle Blockade 1 (313, -908) 0° (0x) on top -
5 Hex Map - V (181, -933) 180° (3x) 240° 73.0
6 Blockade - Water Blockade 4 (239, -1585) 60° (1x) on top -
7 Hex Map - W (-136, -1478) 120° (2x) 240° 73.0
8 Blockade - Sand Blockade 2 (-354, -1662) 60° (1x) on top -
9 Hex Map - F (-729, -1555) 60° (1x) 240° 69.0
10 Blockade - Jungle Blockade 5 (-809, -1973) 60° (1x) on top -
11 Hex Map - T (-1184, -1866) 120° (2x) 180° 75.0
12 16 Space Strip - O (-1485, -2372) 300° (5x) 180° 38.0
13 Hex Map - G (-1604, -2883) 180° (3x) 120° 69.0
14 Blockade - Rubble Blockade 3 (-1309, -3376) 300° (5x) on top -
15 Hex Map - D (-1194, -3273) 120° (2x) 150° 68.0
16 Ending - Jungle (-1009, -3595) 150° (3x) - -
17 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → V Hex Map - M 180° Hex Map - V 3 6
3 V → W Hex Map - V 240° Hex Map - W 60° 1 2
4 W → F Hex Map - W 240° Hex Map - F 60° 1 4
5 F → T Hex Map - F 240° Hex Map - T 60° 7 10
6 M → Sand Hex Map - M 60° Tavern - Sand 240° 3 7
7 T → O Hex Map - T 180° 16 Space Strip - O 1 3
8 O → G 16 Space Strip - O 180° Hex Map - G 4 5
9 G → D Hex Map - G 120° Hex Map - D 300° 5 6
10 D → Jungle Hex Map - D 150° Ending - Jungle 1 4


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