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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 1:42:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c688aecebdc49268d7992bf0fa4682d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 670
Difficulty: Very Difficult
Map Difficulty Score: 689.5

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number V Sand Blockade 2 M Jungle Blockade 1 D Rubble Blockade 3 T Rubble Blockade 6 W Water Blockade 4 L Jungle Blockade 5 R H P J Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
17 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
18 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 670 377 141
37%
93
25%
26
7%
10
3%
58
15%
9
2%
17
5%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 0° (0x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (906, -674) 0° (0x) on top -
5 Hex Map - M (774, -699) 300° (5x) 240° 91.0
6 Blockade - Rubble Blockade 3 (740, -1195) 60° (1x) on top -
7 Hex Map - D (365, -1088) 240° (4x) 180° 68.0
8 Blockade - Rubble Blockade 6 (632, -1606) 0° (0x) on top -
9 Hex Map - T (500, -1631) 0° (0x) 240° 75.0
10 Blockade - Water Blockade 4 (466, -2127) 60° (1x) on top -
11 Hex Map - W (91, -2020) 180° (3x) 180° 73.0
12 Blockade - Jungle Blockade 5 (85, -2538) 0° (0x) on top -
13 Hex Map - L (-47, -2563) 0° (0x) 180° 69.0
14 16 Space Strip - R (-321, -2953) 0° (0x) 240° 33.0
15 Hex Map - H (-870, -3031) 0° (0x) 180° 59.0
16 16 Space Strip - P (-871, -3421) 180° (3x) 120° 26.0
17 Hex Map - J (-462, -3733) 120° (2x) 150° 58.0
18 Ending - Water (-277, -4055) 150° (3x) - -
19 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 3 5
2 V → M Hex Map - V 180° Hex Map - M 3 8
3 M → D Hex Map - M 240° Hex Map - D 60° 3 5
4 D → T Hex Map - D 180° Hex Map - T 5 7
5 T → W Hex Map - T 240° Hex Map - W 60° 5 6
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 11
7 W → L Hex Map - W 180° Hex Map - L 5 9
8 L → R Hex Map - L 180° 16 Space Strip - R 3 6
9 R → H 16 Space Strip - R 240° Hex Map - H 60° 3 5
10 H → P Hex Map - H 180° 16 Space Strip - P 8 16
11 P → J 16 Space Strip - P 120° Hex Map - J 300° 3 6
12 J → Water Hex Map - J 150° Ending - Water 3 7


Generated with v6.10.6