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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/10/2026 10:16:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c6dd732f16446cf9e1497eb5c1c329e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 2 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Difficult
Map Difficulty Score: 225.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number P X U Jungle Blockade 5 Q T I Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 392 225 88
39%
47
21%
12
5%
6
3%
34
15%
4
2%
9
4%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (246, -350) 120° (2x) 180° 26.0
3 Hex Map - X (-55, -861) 300° (5x) 120°, 240° 69.0
4 Blockade - Jungle Blockade 5 (194, -1432) 300° (5x) on top -
5 Hex Map - U (309, -1329) 120° (2x) 120° 77.0
6 16 Space Strip - Q (697, -1682) 240° (4x) 120° 26.0
7 Hex Map - T (1184, -1881) 180° (3x) 120° 75.0
8 Blockade - Jungle Blockade 1 (1571, -2218) 300° (5x) on top -
9 Hex Map - I (1686, -2115) 60° (1x) 90° 79.0
10 Ending - Jungle (2056, -2115) 90° (2x) - -
11 Tavern - Rubble (-355, -1039) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 8 13
2 P → X 16 Space Strip - P 180° Hex Map - X 3 6
3 X → U Hex Map - X 120° Hex Map - U 300° 5 13
4 U → Q Hex Map - U 120° 16 Space Strip - Q 300° 4 8
5 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 2 5
6 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 9
7 T → I Hex Map - T 120° Hex Map - I 300° 7 11
8 I → Jungle Hex Map - I 90° Ending - Jungle 300° 3 6


Generated with v11.1.11