Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/29/2025 6:46:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c99f5fa09eb40f6960bb6d435a97d8d

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 358
Difficulty: Very Difficult
Map Difficulty Score: 285.8

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number Q T G Water Blockade 4 X Jungle Blockade 5 U Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 358 210 85
40%
30
14%
10
5%
6
3%
44
21%
4
2%
6
3%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (296, -509) 240° (4x) 60° 26.0
3 Hex Map - T (599, -240) 240° (4x) 0°, 120° 75.0
4 Blockade - Water Blockade 4 (869, -222) 180° (3x) on top -
5 Hex Map - G (737, 303) 120° (2x) 69.0
6 Blockade - Jungle Blockade 5 (1098, 321) 180° (3x) on top -
7 Hex Map - X (966, 846) 60° (1x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1265, 852) 240° (4x) on top -
9 Hex Map - U (1375, 1235) 0° (0x) 90° 77.0
10 Ending - Jungle (1745, 1235) 90° (2x) - -
11 Tavern - Sand (899, -418) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 1 3
2 Q → T 16 Space Strip - Q 60° Hex Map - T 240° 7 11
3 T → G Hex Map - T Hex Map - G 180° 3 5
4 G → X Hex Map - G Hex Map - X 180° 3 4
5 X → U Hex Map - X 60° Hex Map - U 240° 7 11
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 U → Jungle Hex Map - U 90° Ending - Jungle 300° 2 6


Generated with v6.10.6