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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 10:33:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c9e0bd633a043f5947a1816a52702e5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 706.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number X Sand Blockade 2 S Rubble Blockade 6 N Water Blockade 4 V Jungle Blockade 5 C Jungle Blockade 1 K Rubble Blockade 3 Q I Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 504 324 144
44%
72
22%
9
3%
6
2%
52
16%
7
2%
15
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 180° (3x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 6 (617, -228) 240° (4x) on top -
5 Hex Map - S (727, 155) 60° (1x) 55.0
6 Blockade - Water Blockade 4 (906, 173) 180° (3x) on top -
7 Hex Map - N (774, 698) 120° (2x) 49.0
8 Blockade - Jungle Blockade 5 (589, 716) 180° (3x) on top -
9 Hex Map - V (457, 1241) 180° (3x) 73.0
10 Blockade - Jungle Blockade 1 (727, 1259) 180° (3x) on top -
11 Hex Map - C (595, 1784) 0° (0x) 41.0
12 Blockade - Rubble Blockade 3 (956, 1802) 180° (3x) on top -
13 Hex Map - K (824, 2327) 60° (1x) 60° 62.0
14 16 Space Strip - Q (982, 2832) 60° (1x) 120° 26.0
15 Hex Map - I (1515, 2711) 300° (5x) 150° 79.0
16 Ending - Jungle (1700, 2389) 150° (3x) - -
17 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 6
2 X → S Hex Map - X 60° Hex Map - S 240° 1 4
3 S → N Hex Map - S Hex Map - N 180° 7 9
4 N → V Hex Map - N Hex Map - V 180° 1 2
5 V → C Hex Map - V Hex Map - C 180° 5 9
6 X → Sand Hex Map - X 180° Tavern - Sand 6 10
7 C → K Hex Map - C Hex Map - K 180° 3 4
8 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 1 3
9 Q → I 16 Space Strip - Q 120° Hex Map - I 300° 1 4
10 I → Jungle Hex Map - I 150° Ending - Jungle 3 9


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