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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/6/2026 7:00:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c9e525677b7483fbb81ece0f61b4986

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 357
Difficulty: Difficult
Map Difficulty Score: 171.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number V Jungle Blockade 1 K Rubble Blockade 6 S Rubble Blockade 3 X Water Blockade 4 N Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 357 233 111
48%
54
23%
4
2%
4
2%
33
14%
6
3%
2
1%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - V (547, 155) 120° (2x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (817, 173) 180° (3x) on top -
5 Hex Map - K (685, 698) 120° (2x) 62.0
6 Blockade - Rubble Blockade 3 (955, 716) 180° (3x) on top -
7 Hex Map - S (823, 1241) 240° (4x) 55.0
8 Blockade - Water Blockade 4 (820, 1259) 180° (3x) on top -
9 Hex Map - X (688, 1784) 180° (3x) 69.0
10 Blockade - Jungle Blockade 5 (685, 1802) 180° (3x) on top -
11 Hex Map - N (553, 2327) 60° (1x) 330° 49.0
12 Ending - Water (368, 2649) 330° (6x) - -
13 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 8
2 V → K Hex Map - V Hex Map - K 180° 3 7
3 K → S Hex Map - K Hex Map - S 180° 5 10
4 S → X Hex Map - S Hex Map - X 180° 5 10
5 X → N Hex Map - X Hex Map - N 180° 5 9
6 V → Sand Hex Map - V 120° Tavern - Sand 300° 4 7
7 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.8