Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/10/2026 2:02:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5d0e30e5f8934fe284221acc20c71f79

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 601
Difficulty: Very Difficult
Map Difficulty Score: 851.2

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number X Jungle Blockade 1 V Sand Blockade 2 P S F Jungle Blockade 5 Q N D Rubble Blockade 6 H Water Blockade 4 K Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
17 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 601 377 164
44%
99
26%
9
2%
7
2%
53
14%
8
2%
18
5%
13
3%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 180° (3x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (938, 5) 240° (4x) on top -
5 Hex Map - V (1048, 388) 120° (2x) 120° 73.0
6 16 Space Strip - P (1528, 191) 60° (1x) 60° 26.0
7 Hex Map - S (1923, 304) 120° (2x) 120° 55.0
8 Blockade - Jungle Blockade 5 (2448, 201) 300° (5x) on top -
9 Hex Map - F (2563, 304) 180° (3x) 120° 69.0
10 16 Space Strip - Q (3039, 344) 120° (2x) 180° 26.0
11 Hex Map - N (3011, -167) 120° (2x) 120° 49.0
12 Blockade - Rubble Blockade 6 (3398, -504) 300° (5x) on top -
13 Hex Map - D (3513, -401) 180° (3x) 180° 68.0
14 Blockade - Water Blockade 4 (3507, -919) 0° (0x) on top -
15 Hex Map - H (3375, -944) 120° (2x) 180° 59.0
16 Blockade - Rubble Blockade 3 (3187, -1462) 0° (0x) on top -
17 Hex Map - K (3055, -1487) 240° (4x) 210° 62.0
18 Ending - Water (2870, -1809) 210° (4x) - -
19 Tavern - Rubble (455, -39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 10
2 X → V Hex Map - X 60° Hex Map - V 240° 3 6
3 V → P Hex Map - V 120° 16 Space Strip - P 300° 3 5
4 P → S 16 Space Strip - P 60° Hex Map - S 240° 7 13
5 S → F Hex Map - S 120° Hex Map - F 300° 1 3
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 10
7 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 3 5
8 Q → N 16 Space Strip - Q 180° Hex Map - N 4 8
9 N → D Hex Map - N 120° Hex Map - D 300° 7 10
10 D → H Hex Map - D 180° Hex Map - H 3 10
11 H → K Hex Map - H 180° Hex Map - K 1 2
12 K → Water Hex Map - K 210° Ending - Water 60° 3 7


Generated with v8.1.8