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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/20/2026 2:11:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5d38161766af4ca283e51425256a71f4

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 247.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number I Rubble Blockade 3 F Sand Blockade 2 H Jungle Blockade 5 L Water Blockade 4 C Jungle Blockade 1 P N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 440 283 121
43%
67
24%
11
4%
6
2%
50
18%
7
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - I (593, 77) 120° (2x) 60° 79.0
4 Blockade - Sand Blockade 2 (984, -73) 240° (4x) on top -
5 Hex Map - F (1094, 310) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1389, -183) 300° (5x) on top -
7 Hex Map - H (1504, -80) 180° (3x) 60° 59.0
8 Blockade - Water Blockade 4 (1895, -230) 240° (4x) on top -
9 Hex Map - L (2005, 153) 120° (2x) 69.0
10 Blockade - Jungle Blockade 1 (2366, 171) 180° (3x) on top -
11 Hex Map - C (2234, 696) 120° (2x) 41.0
12 16 Space Strip - P (2344, 1204) 120° (2x) 26.0
13 Hex Map - N (2642, 1712) 60° (1x) 330° 49.0
14 Ending - Water (2457, 2034) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 3 4
2 I → F Hex Map - I 60° Hex Map - F 240° 7 8
3 F → H Hex Map - F 120° Hex Map - H 300° 5 10
4 H → L Hex Map - H 60° Hex Map - L 240° 5 10
5 L → C Hex Map - L Hex Map - C 180° 3 5
6 C → P Hex Map - C 16 Space Strip - P 180° 4 7
7 P → N 16 Space Strip - P Hex Map - N 180° 1 2
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.1.6