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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/28/2026 2:54:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5d547192219f4fa48a14dbbd71455eea

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 361
Difficulty: Very Difficult
Map Difficulty Score: 256.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number K Sand Blockade 2 I Jungle Blockade 5 D Rubble Blockade 6 N Rubble Blockade 3 H Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 361 230 127
55%
45
20%
8
3%
4
2%
39
17%
4
2%
3
1%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - K (547, 155) 240° (4x) 60° 62.0
4 Blockade - Jungle Blockade 5 (1030, -151) 240° (4x) on top -
5 Hex Map - I (1140, 232) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 6 (1155, 313) 120° (2x) on top -
7 Hex Map - D (776, 700) 180° (3x) 68.0
8 Blockade - Rubble Blockade 3 (955, 718) 180° (3x) on top -
9 Hex Map - N (823, 1243) 120° (2x) 300° 49.0
10 Blockade - Water Blockade 4 (700, 1090) 120° (2x) on top -
11 Hex Map - H (321, 1477) 120° (2x) 270° 59.0
12 Ending - Water (-49, 1477) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 5 8
2 K → I Hex Map - K 60° Hex Map - I 240° 1 2
3 I → D Hex Map - I 300° Hex Map - D 120° 3 5
4 D → N Hex Map - D Hex Map - N 180° 7 9
5 N → R Hex Map - N 300° 16 Space Strip - R 120° 1 2
6 N → H Hex Map - N 300° Hex Map - H 120° 7 11
7 H → Water Hex Map - H 270° Ending - Water 120° 3 9


Generated with v11.2.8