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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/6/2025 10:34:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5d7e06f770e94fb6a8af416815eb22e3

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 234.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Rubble Blockade 6 G Sand Blockade 2 P Q E D Rubble Blockade 3 N Jungle Blockade 5 L Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
9 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
11 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
13 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 479 299 139
46%
58
19%
13
4%
6
2%
50
17%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 180° (3x) 120° 58.0
4 Blockade - Sand Blockade 2 (797, -727) 300° (5x) on top -
5 Hex Map - G (912, -624) 60° (1x) 69.0
6 16 Space Strip - P (979, -119) 240° (4x) 60° 26.0
7 16 Space Strip - Q (1117, 114) 60° (1x) 26.0
8 Hex Map - E (1009, 617) 120° (2x) 60° 70.0
9 Blockade - Rubble Blockade 3 (1492, 311) 240° (4x) on top -
10 Hex Map - D (1602, 694) 300° (5x) 68.0
11 Blockade - Jungle Blockade 5 (1781, 712) 180° (3x) on top -
12 Hex Map - N (1649, 1237) 300° (5x) 49.0
13 Blockade - Jungle Blockade 1 (1828, 1255) 180° (3x) on top -
14 Hex Map - L (1696, 1780) 240° (4x) 30° 69.0
15 Ending - Water (1881, 2102) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → G Hex Map - J 120° Hex Map - G 300° 5 6
3 G → P Hex Map - G 16 Space Strip - P 180° 3 6
4 P → Q 16 Space Strip - P 60° 16 Space Strip - Q 240° 7 15
5 Q → E 16 Space Strip - Q Hex Map - E 180° 4 6
6 E → D Hex Map - E 60° Hex Map - D 240° 3 5
7 D → N Hex Map - D Hex Map - N 180° 5 10
8 N → L Hex Map - N Hex Map - L 180° 7 10
9 L → Water Hex Map - L 30° Ending - Water 240° 2 4


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