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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/13/2026 7:22:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5d7e81a054ff4fcd9b02fa3decd84947

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 837.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number H Jungle Blockade 1 X Water Blockade 4 C Rubble Blockade 3 U Jungle Blockade 5 O S F Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 0° (0x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 464 286 96
34%
63
22%
11
4%
7
2%
58
20%
5
2%
26
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - H (593, 77) 240° (4x) 120°, 300° 60.0
4 Blockade - Water Blockade 4 (1118, -26) 300° (5x) on top -
5 Hex Map - X (1233, 77) 240° (4x) 60° 70.0
6 Blockade - Rubble Blockade 3 (1716, -229) 240° (4x) on top -
7 Hex Map - C (1826, 154) 60° (1x) 42.0
8 Blockade - Jungle Blockade 5 (2278, 172) 180° (3x) on top -
9 Hex Map - U (2146, 697) 0° (0x) 300° 78.0
10 16 Space Strip - O (1786, 1087) 180° (3x) 38.0
11 Hex Map - S (1421, 1475) 0° (0x) 300° 56.0
12 Blockade - Rubble Blockade 6 (1160, 1088) 120° (2x) on top -
13 Hex Map - F (781, 1475) 300° (5x) 270° 70.0
14 Ending - Water (411, 1475) 270° (5x) - -
15 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 3 6
2 H → X Hex Map - H 120° Hex Map - X 300° 1 2
3 X → C Hex Map - X 60° Hex Map - C 240° 3 7
4 C → U Hex Map - C Hex Map - U 180° 1 2
5 U → O Hex Map - U 300° 16 Space Strip - O 120° 1 3
6 O → S 16 Space Strip - O Hex Map - S 180° 1 2
7 S → F Hex Map - S 300° Hex Map - F 120° 1 3
8 H → Rubble Hex Map - H 300° Tavern - Rubble 120° 6 10
9 F → Water Hex Map - F 270° Ending - Water 120° 2 4


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