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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/24/2026 11:46:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5db254147ed840b58de08abcd0dcd535

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Difficult
Map Difficulty Score: 225.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number T X V J Q N P H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 477 297 98
33%
84
28%
8
3%
7
2%
54
18%
5
2%
17
6%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - T (456, -312) 180° (3x) 180°, 60° 75.0
3 Hex Map - X (409, -855) 60° (1x) 180° 69.0
4 Hex Map - V (362, -1398) 120° (2x) 120° 73.0
5 Hex Map - J (818, -1710) 0° (0x) 180° 58.0
6 16 Space Strip - Q (908, -2100) 180° (3x) 180° 26.0
7 Hex Map - N (907, -2490) 0° (0x) 240° 49.0
8 16 Space Strip - P (564, -2687) 60° (1x) 240° 26.0
9 Hex Map - H (274, -2964) 240° (4x) 270° 59.0
10 Ending - Water (-96, -2964) 270° (5x) - -
11 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 5 8
2 T → X Hex Map - T 180° Hex Map - X 7 10
3 X → V Hex Map - X 180° Hex Map - V 5 7
4 V → J Hex Map - V 120° Hex Map - J 300° 5 8
5 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
6 J → Q Hex Map - J 180° 16 Space Strip - Q 7 12
7 Q → N 16 Space Strip - Q 180° Hex Map - N 8 11
8 N → P Hex Map - N 240° 16 Space Strip - P 60° 8 15
9 P → H 16 Space Strip - P 240° Hex Map - H 60° 7 15
10 H → Water Hex Map - H 270° Ending - Water 120° 3 9


Generated with v11.2.9