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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/6/2026 1:36:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5e08aa0c50be4c509438cb24880d50b0

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 528
Difficulty: Very Difficult
Map Difficulty Score: 639.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Rubble Blockade 6 M Jungle Blockade 5 L Sand Blockade 2 H Rubble Blockade 3 E Water Blockade 4 Q O D Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 528 299 133
44%
53
18%
22
7%
7
2%
48
16%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - J (410, -390) 0° (0x) 180° 58.0
4 Blockade - Jungle Blockade 5 (768, -908) 0° (0x) on top -
5 Hex Map - M (636, -933) 0° (0x) 180° 91.0
6 Blockade - Sand Blockade 2 (448, -1451) 0° (0x) on top -
7 Hex Map - L (316, -1476) 120° (2x) 120° 69.0
8 Blockade - Rubble Blockade 3 (611, -1969) 300° (5x) on top -
9 Hex Map - H (726, -1866) 300° (5x) 60° 59.0
10 Blockade - Water Blockade 4 (933, -1704) 240° (4x) on top -
11 Hex Map - E (1043, -1321) 180° (3x) 60° 70.0
12 16 Space Strip - Q (1385, -1128) 60° (1x) 60° 26.0
13 16 Space Strip - O (1796, -1131) 300° (5x) 38.0
14 Hex Map - D (2003, -623) 240° (4x) 30° 68.0
15 Ending - Water (2188, -301) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 5 6
2 J → M Hex Map - J 180° Hex Map - M 3 5
3 M → L Hex Map - M 180° Hex Map - L 1 3
4 L → H Hex Map - L 120° Hex Map - H 300° 5 11
5 H → E Hex Map - H 60° Hex Map - E 240° 1 2
6 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 6 10
7 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 1 5
8 O → D 16 Space Strip - O Hex Map - D 180° 3 6
9 D → Water Hex Map - D 30° Ending - Water 240° 3 7


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