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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 5:39:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5e0cfec570c54534b6635873c2c6bca7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 252.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number E Jungle Blockade 1 M Water Blockade 4 D Rubble Blockade 6 L Jungle Blockade 5 O I R Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 496 261 132
51%
37
14%
29
11%
6
2%
32
12%
8
3%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 180° (3x) 120° 70.0
4 Blockade - Water Blockade 4 (935, -493) 300° (5x) on top -
5 Hex Map - M (1050, -390) 300° (5x) 120° 91.0
6 Blockade - Rubble Blockade 6 (1299, -961) 300° (5x) on top -
7 Hex Map - D (1414, -858) 60° (1x) 120° 68.0
8 Blockade - Jungle Blockade 5 (1709, -1351) 300° (5x) on top -
9 Hex Map - L (1824, -1248) 180° (3x) 120° 69.0
10 16 Space Strip - O (2120, -1757) 60° (1x) 60° 38.0
11 Hex Map - I (2515, -1644) 120° (2x) 79.0
12 16 Space Strip - R (2516, -1254) 180° (3x) 330° 33.0
13 Ending - Water (2280, -1089) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 5 6
2 E → M Hex Map - E 120° Hex Map - M 300° 7 8
3 M → D Hex Map - M 120° Hex Map - D 300° 3 5
4 D → L Hex Map - D 120° Hex Map - L 300° 3 5
5 L → O Hex Map - L 120° 16 Space Strip - O 300° 1 2
6 O → I 16 Space Strip - O 60° Hex Map - I 240° 6 9
7 I → R Hex Map - I 16 Space Strip - R 180° 6 11
8 R → Water 16 Space Strip - R 330° Ending - Water 180° 3 6


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